100 Rogues overview
100 Rogues is an arcade-style dungeon crawling adventure for iPhone, iPod Touch and the iPad. Maps, monsters and loot all generate randomly, making each playthrough a new experience. You won't find another game that looks, plays, or sounds like 100 Rogues, as it's got fully animated 2D pixel art, and classic videogame-style music.
100 Rogues is about player improvement more than character improvement, as your unfortunate Rogue's death is almost guaranteed. Like a game of Tetris or Galaga, 100 Rogues isn't about completion; it's about seeing how you can do in one play session.
Explore randomly-generated dungeons; find rare magical weapons, armor and other artifacts; meet strange, interesting monsters and do battle in a thought-provoking, turn-based-strategy combat system. Our characters have their own unique skill trees, and as you gain experience you can unlock new skills to survive against tougher opponents.
The Team:
Developed by Dinofarm Games
Published by Fusion Reactions
Lead Designer: Keith Burgun
Art Director: Blake Reynolds
Lead Software Developer: Wes Paugh
What’s new in version 2.9.6
Version 2.9.6:
Balance Changes:- Fire Cage and Launch Grenade now cost more energy to cast
- 100 Trials' Beta removed from Challenge Mode UI
UI Improvements:- Monsters now briefly display a health bar when attacked
Bug Fixes:- Issues with Impractical Trinkets and Flippable Comms Devices crashing have been resolved
Performance Improvement:- New Loading Phase added to the loading screen proper. The transition to start each level is now much smoother.
- Extremely rare crash when using Launch Rocket has been prevented
- Change made to address tearing between tiles on 4GS devices. As I am but a poor, humble developer, I don't have access to one of these devices myself yet. So, I cannot say for certain that this will fix the problem, but it is unfortunately the best shot in the dark I can take.